Luna (
didnothing) wrote2015-09-28 11:28 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
thegames application
Obligatory warning: major spoilers for Virtue's Last Reward within.
OUT of CHARACTER
Name: Steph
Other characters: None
IN CHARACTER
Name: Luna
Alias: GTF-DM-L-016 (official serial ID, GAULEM Type Female - Diana Model no. L-016)
Fandom: Zero Escape: Virtue's Last Reward
Canon point/AU: Luna ending, after her death
Journal:
didnothing
PB: In-game models, artwork, etc.
Age: Appears to be in her early 20s. Actual age unknown (her creation date isn't mentioned in the game), but at least in the mid-late teens.
History: Have some wiki. For The Games Luna is taken from her own ending, where six people die and Luna herself eventually dies in Sigma's arms as a result of guilt/disobedience.
Presentation: At first glance Luna appears to be a sweet young woman with a certain air of sheltered fragility, kind and trusting to a fault...even if she is a little vague about her personal history. Luna is usually more reactive than proactive, taking a subordinate role to others. She accordingly suggests more than she decides, often deferring decisions to Sigma when they're together and mostly miming her fellow players when trying to maintain her cover. She isn't quite a doormat (or at least she sometimes does try to sway people - more on that in the motivations section) but she does have vibes of one. Many of her more assertive moments involve guiding the other players in the Nonary Game ("I think that maybe that's an annihilation reactor...") and making an effort to take care of someone's well-being as a qualified medical...something, as when at least one of the players invariably succumbs to a deadly virus.
She is more lively in interactions when given the chance, however. When solving puzzles she teases and makes silly jokes with everyone else, with one of the puzzle rooms in her route especially laden with innuendo humor. Other interactions if you trigger the right dialogue reveal that she loves nature and greenery because it makes her feel at peace, and wants to go see a big colorful parade with Alice because she's never been to one before. Dialogue across several puzzle rooms indicates that she's a big romantic at heart. Luna even gets mad on a couple occasions despite her gentle appearances, although to do so Sigma has to display a major ineptitude with puzzles.
Through two dozen timelines and many rounds of a Prisoner's Dilemma game pitting people against each other, Luna is the only one who unfailingly allies with her opponents when she's calling the shots. When she's not calling the shots she's often hoping her partner chooses to ally, suggesting it in at least one case, and disappointed if they choose to betray instead. Among other reasons, she does this out of a strong sense of trust - and she's hurt whenever that trust is broken, whether it's by near-strangers or by somebody she loves. But although she gives trust easily, it isn't unconditional: once she's betrayed her trust is broken and she often gives up on the betrayer. The ending where Sigma and Phi betray her after learning her true identity is the most dramatic case of this, where Luna leaves them locked inside forever even when they could have all escaped. A few cases show that her trust can be for her own benefit as well as his: in one scenario where Sigma betrays her, she flat-out begs for an excuse - "Anything! I don't care if it's a lie!" - before finally giving up, and when he betrays Alice in another timeline Luna rationalizes it with "your hand must have just slipped or something...right?" Sigma is a somewhat special case for multiple reasons, but it can be assumed that Luna does sometimes cling to her willingness to trust even when she knows she shouldn't.
She also shows a cautious side despite her tendency towards trust, sometimes questioning Sigma's vote choices or suggesting that he could betray her after mutually allying for the second time. In one case she even suggests that both parties in a tricky scenario agree to betray each other rather than trust each other to ally, which Phi calls out as a surprisingly negative proposal coming from her. Luna is a pacifist at heart, but she understands well that others aren't the same way.
Motivations: Luna is a GAULEM, or a robot created to serve a pair of powerful espers and ensure the success of a highly dangerous, potentially highly fatal project. While she has her own personality and consciousness, she's constrained by her programming as well as the threat of termination (equivalent to death) should she disobey. Accordingly, she spends most of her life helping prepare for a dangerous project and then trying to ensure the project's success even when it conflicts with her strongest beliefs.
Although Luna would appear to be a normal human woman to anybody who didn't know otherwise, she's very aware of her robotic nature and it holds great meaning to her. The Three Laws of Robotics aren't an inherent part of Luna's programming, but she uses them as her moral code by choice stating that "A robot without the Three Laws is just a bunch of metal and plastic." But in most timelines, from the start she's forced to violate the First Law (do not let humans come to harm) at least once and often many times.* In her associated ending and the timeline she's taken from, so many die that Luna's unable to live with herself without acting out even knowing it will end in her death. Her final admission of guilt is twofold: she did something wrong in disobeying her orders, and she did something wrong in being too afraid to disobey until half a dozen people were dead.
In addition to all that, the Second Law (obey humans' orders) may be part of why she takes such a subordinate role to others - a robot's will shouldn't be overriding a human's. She does step up a little more when it comes to others' well-being even when it's not likely to end well, protesting the AB Project as a whole just before its execution and helping its players despite knowing she'll be terminated for it. Even when she has to act against her beliefs, Luna tries to exert what influence she can to do what she thinks is right.
Perhaps unsurprisingly, Luna feels a sense of loneliness and inferiority to humans. She was created to serve Sigma and Akane, after all, and Kyle - the only other human she met before the AB Project - rejected Luna believing she could never be a real person. Young Sigma is the first person to treat her well while knowing she's a GAULEM, and even then Luna expects him to be afraid of "a jumble of metal and plastic that pretends to be real." In her own understanding, Luna is nothing more than a tool; the fact that she could easily pass for human is just dress-up, despite the way she feels.
Being a GAULEM sometimes gives Luna a distinctly inhuman perspective. Her mind operates independently of her body in canon: if her body is shut down she can still observe ongoing events through cameras and influence the computer systems, so the mind-body relationship she's used to isn't quite the sort a human would be familiar with. She's also inexperienced with the world outside a single facility on the moon, only understanding it through what information she's been given. She has dreams of having friends and getting to see parts of the outside world - she likes the botanical garden because she wants to see the green of the outdoors, and talks about wanting to see a flashy parade while solving puzzles with Alice...but for a GAULEM, it's mostly just a dream.
But despite the bleakness of her personal life and her beliefs, Luna does keep a certain sort of hope with her. Inspired by the story The Blue Bird and the gift of a blue bird music box to her by Sigma's older self, Luna believes that "happiness is closer than you think" and that the search for happiness itself is a valuable thing. This is reflected in the love she feels for Sigma, the exact nature of which is intentionally never described and may or may not even be a human kind of love (as questioned by the game's author). It at least has flavors of a crush or unrequited romantic love, which is somewhat complicated by the fact that Luna is at least modeled on Sigma's former lover and probably unaware of this fact. Whatever the details (only some of which we're likely to ever get, and only when Zero Escape 3 comes out in 2016), Luna holds a special affection for Sigma and finds her own happiness in small things, like the kindness of a gift or the green of nature.
* Following her orders is in accordance with the Zeroth Law (prioritize humanity above all) in the long run, but Luna didn't know that and it's deliberately unclear whether Luna's even aware of the zeroth law. My personal belief is that she isn't, and even if she was violating the First Law would still weigh on her.
Setting:
Luna is, unfortunately, no stranger to being subject to others' commands. Being from a timeline with a high death toll (including her own), she's also no stranger to acts of violence - but this more than anything is something she can't stand, because doing nothing to stop violence goes against her most central beliefs and she's already pushed her ability to stand by past its breaking point. Although she'll be given an organic body upon transfer to Panem (as per my question in the FAQs), in the long run that won't really change her core identity and her morals. A setting like The Games where violence is a way of life violates those morals even further, and Luna's put the lives of others before her own before. It's likely that after her experiences with the worst of the Nonary Game she'll look for ways to save people or stop the violence...although given her background and her beliefs, this may be easier said than done.
SAMPLES
First Person Thread: An example of a first person post, at least 200 words minimum. Feel free to use introspection and scene setting if your character is not chatty. Please use one of the two following prompts:
For Tributes: You have just been killed in your first Arena. It was violent, messy, and unexpected. And just as suddenly you wake back up in a very cold, very medical room. After a few moments of silence, a voice comes up over the speakers.
"Please use the device to the right to record your current feeling on your loss. Once you are finished, someone will be along to take you back to the Capitol." On cue, a small recording device starts to chirp at your side.
It is quite clear that you will be staying in the room until you make that recording.
[Luna's silent for a long moment before she picks up the recording device. This is all a lot for her to take in: this world, the Arena, this body, being killed (again) - and now this. The shock is still evident when she speaks into the recorder despite her subdued tone, the words coming out hesitantly with a hint of alarm.]
I...well, it's not a surprise.
[And it's really not. It was the most likely outcome from the start, between her reluctance to harm others and her lack of combat skills. It's not even the first time she's died, just the first in Panem. And if there's another Arena, she's bound to die again. But better her than someone else...that is, if it would make any difference. It probably doesn't.
She sighs, and then she's quiet again. Is that one sentence enough? It sums up her feelings well enough, but it may not be satisfying enough for whoever decides when she can leave. Maybe she ought to elaborate, but the thought that her words might be heard by unknown strangers (because why else would this be recorded?) made her hesitant to talk about her reasons. Instead, she tries for a plea. Her voice is still soft, but this time it's steadier.]
Is this what's going to keep happening? Forcing people to kill each other and be killed, watching as they do it, and asking them to talk about how they felt as they died? It's just...not the right thing to do.
[Some might end that with more of a bang, but instead Luna ends the recording there and waits. Nothing may come of it except displeasing higher-ups, and while she's afraid of the potential consequences - more if others have to suffer for her actions, even if being directly punished scares her too - she has to try and say just a little bit anyway. If they really want her thoughts, then they should be at least expecting that much.]
Prose: 200 word minimum. To mimic the style of the game, please write your third person sample based on the following prompt:
You have been set in a room in front of the Gamemakers to be judged on a score of one to twelve, with one being the lowest and twelve being the highest. The Gamemakers sit safely behind a force field and watch, and you are provided with an array of weapons and targets, though no gun to be seen.
If you are a new Tribute, you have been plucked from home and rushed in here with only a brief explanation of what is going on: You are about to enter an Arena death match that only one person will make it out of, and impressing these people will help you live.
She was supposed to be dead. She had died; Luna had known when Zero Jr. initiated the termination and wipe of everything that made her who she was, and she'd had just enough time to say goodbye. She'd been aware of her processes being killed off over several seconds, eliminating parts of her until her awareness was gone too.
And now here she was. Functional. Her body felt strange now - heavy, unfamiliar. She'd barely had time to start even trying to make sense of that before she was pulled along, given an explanation about the Arena and her situation, led into a room to make a bid for her fate. Maybe this was how the players in the Nonary Game felt when they first came out of the elevators, thrown into a mysterious game and pitted against each other. It would serve her right. So now...now she had to prove herself, apparently.
Luna surveyed the collection of weapons they'd provided, fighting the urge to flinch at the idea of taking one, going out, and--and--no. She hovered a good several inches away from the nearest one, glancing up nervously at the gathering of Gamemakers watching her...
With one familiar face. She knew one of them well: she'd looked into those eyes not long ago, cried in their owner's arms as she died. Sigma was here, and that cast a whole new light on the situation.
Had it been him who brought her here? If anybody could bring her back, it would be Sigma. He was the one who'd created her and the core systems, after all, and he could transfer his consciousness between histories. Perhaps he could have recovered her data from there. It made the most sense, but...why would he? Was this another part of the AB Project? Its successor, perhaps? If that was the case, then that was probably the Doctor behind that force field. Maybe he'd brought her back to serve as a participant again. That was the most sense she could make of this: a new game in a new place (Earth, with its higher gravity?), and she to play another part.
And if that was true, then she ought to play along even though the thought of going out to try and kill a real human being made her feel...pain? It was a sharp feeling somewhere in her chest, one she wasn't used to. She looked at the weapons displays again and felt a sinking disappointment when she couldn't pick out anything defensive, like a shield. Maybe that was too much to ask in this situation. But then, with any other weapon...
Her hand lingered over a medium-length staff: it was a blunt weapon, possibly less dangerous to others in the arms of someone untrained and ill-prepared to use it - but maybe not, for the same reason. After a long moment of deliberation she dropped the hand and returned it to her side, stepping back and addressing the gathering of Gamemakers.
"With all due respect, I don't believe I will be needing a weapon."
Any weapon would be delaying the inevitable. In a fight to death, there was only one way things could end if she wanted to obey the First Law: she couldn't fight, so she was bound to die anyway. And she couldn't break the First Law again, not again after everything that had happened already. Even if this was related to something Sigma was planning, she couldn't bear to do it again. So...that was it.
If the Gamemakers would allow it.
What is your character scored: 3-4. Luna is an intelligent woman and has medical knowledge and training as part of her functions (including the operation of medical equipment, though the technology she's used to won't be around in Panem) and is pretty familiar with computer programming. This could in theory be used to harmful effect, under the right circumstances. However, her personality and beliefs makes her extremely reluctant to cause any harm to people, and she doesn't have any special physical capability of note. Even starting off with an organic body, it's unlikely she'll be much more inclined to commit violence; the Capitol will come up with things to force her hand, of course, but it's not something that comes easily to her. And while she's a very sweet person, her passive and pacifistic nature probably won't go well with the viewers expecting a good fight!
Token: Her blue bird music box pendant, a gift to her from Dr. Klim.
OUT of CHARACTER
Name: Steph
Other characters: None
IN CHARACTER
Name: Luna
Alias: GTF-DM-L-016 (official serial ID, GAULEM Type Female - Diana Model no. L-016)
Fandom: Zero Escape: Virtue's Last Reward
Canon point/AU: Luna ending, after her death
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PB: In-game models, artwork, etc.
Age: Appears to be in her early 20s. Actual age unknown (her creation date isn't mentioned in the game), but at least in the mid-late teens.
History: Have some wiki. For The Games Luna is taken from her own ending, where six people die and Luna herself eventually dies in Sigma's arms as a result of guilt/disobedience.
Presentation: At first glance Luna appears to be a sweet young woman with a certain air of sheltered fragility, kind and trusting to a fault...even if she is a little vague about her personal history. Luna is usually more reactive than proactive, taking a subordinate role to others. She accordingly suggests more than she decides, often deferring decisions to Sigma when they're together and mostly miming her fellow players when trying to maintain her cover. She isn't quite a doormat (or at least she sometimes does try to sway people - more on that in the motivations section) but she does have vibes of one. Many of her more assertive moments involve guiding the other players in the Nonary Game ("I think that maybe that's an annihilation reactor...") and making an effort to take care of someone's well-being as a qualified medical...something, as when at least one of the players invariably succumbs to a deadly virus.
She is more lively in interactions when given the chance, however. When solving puzzles she teases and makes silly jokes with everyone else, with one of the puzzle rooms in her route especially laden with innuendo humor. Other interactions if you trigger the right dialogue reveal that she loves nature and greenery because it makes her feel at peace, and wants to go see a big colorful parade with Alice because she's never been to one before. Dialogue across several puzzle rooms indicates that she's a big romantic at heart. Luna even gets mad on a couple occasions despite her gentle appearances, although to do so Sigma has to display a major ineptitude with puzzles.
Through two dozen timelines and many rounds of a Prisoner's Dilemma game pitting people against each other, Luna is the only one who unfailingly allies with her opponents when she's calling the shots. When she's not calling the shots she's often hoping her partner chooses to ally, suggesting it in at least one case, and disappointed if they choose to betray instead. Among other reasons, she does this out of a strong sense of trust - and she's hurt whenever that trust is broken, whether it's by near-strangers or by somebody she loves. But although she gives trust easily, it isn't unconditional: once she's betrayed her trust is broken and she often gives up on the betrayer. The ending where Sigma and Phi betray her after learning her true identity is the most dramatic case of this, where Luna leaves them locked inside forever even when they could have all escaped. A few cases show that her trust can be for her own benefit as well as his: in one scenario where Sigma betrays her, she flat-out begs for an excuse - "Anything! I don't care if it's a lie!" - before finally giving up, and when he betrays Alice in another timeline Luna rationalizes it with "your hand must have just slipped or something...right?" Sigma is a somewhat special case for multiple reasons, but it can be assumed that Luna does sometimes cling to her willingness to trust even when she knows she shouldn't.
She also shows a cautious side despite her tendency towards trust, sometimes questioning Sigma's vote choices or suggesting that he could betray her after mutually allying for the second time. In one case she even suggests that both parties in a tricky scenario agree to betray each other rather than trust each other to ally, which Phi calls out as a surprisingly negative proposal coming from her. Luna is a pacifist at heart, but she understands well that others aren't the same way.
Motivations: Luna is a GAULEM, or a robot created to serve a pair of powerful espers and ensure the success of a highly dangerous, potentially highly fatal project. While she has her own personality and consciousness, she's constrained by her programming as well as the threat of termination (equivalent to death) should she disobey. Accordingly, she spends most of her life helping prepare for a dangerous project and then trying to ensure the project's success even when it conflicts with her strongest beliefs.
Although Luna would appear to be a normal human woman to anybody who didn't know otherwise, she's very aware of her robotic nature and it holds great meaning to her. The Three Laws of Robotics aren't an inherent part of Luna's programming, but she uses them as her moral code by choice stating that "A robot without the Three Laws is just a bunch of metal and plastic." But in most timelines, from the start she's forced to violate the First Law (do not let humans come to harm) at least once and often many times.* In her associated ending and the timeline she's taken from, so many die that Luna's unable to live with herself without acting out even knowing it will end in her death. Her final admission of guilt is twofold: she did something wrong in disobeying her orders, and she did something wrong in being too afraid to disobey until half a dozen people were dead.
In addition to all that, the Second Law (obey humans' orders) may be part of why she takes such a subordinate role to others - a robot's will shouldn't be overriding a human's. She does step up a little more when it comes to others' well-being even when it's not likely to end well, protesting the AB Project as a whole just before its execution and helping its players despite knowing she'll be terminated for it. Even when she has to act against her beliefs, Luna tries to exert what influence she can to do what she thinks is right.
Perhaps unsurprisingly, Luna feels a sense of loneliness and inferiority to humans. She was created to serve Sigma and Akane, after all, and Kyle - the only other human she met before the AB Project - rejected Luna believing she could never be a real person. Young Sigma is the first person to treat her well while knowing she's a GAULEM, and even then Luna expects him to be afraid of "a jumble of metal and plastic that pretends to be real." In her own understanding, Luna is nothing more than a tool; the fact that she could easily pass for human is just dress-up, despite the way she feels.
Being a GAULEM sometimes gives Luna a distinctly inhuman perspective. Her mind operates independently of her body in canon: if her body is shut down she can still observe ongoing events through cameras and influence the computer systems, so the mind-body relationship she's used to isn't quite the sort a human would be familiar with. She's also inexperienced with the world outside a single facility on the moon, only understanding it through what information she's been given. She has dreams of having friends and getting to see parts of the outside world - she likes the botanical garden because she wants to see the green of the outdoors, and talks about wanting to see a flashy parade while solving puzzles with Alice...but for a GAULEM, it's mostly just a dream.
But despite the bleakness of her personal life and her beliefs, Luna does keep a certain sort of hope with her. Inspired by the story The Blue Bird and the gift of a blue bird music box to her by Sigma's older self, Luna believes that "happiness is closer than you think" and that the search for happiness itself is a valuable thing. This is reflected in the love she feels for Sigma, the exact nature of which is intentionally never described and may or may not even be a human kind of love (as questioned by the game's author). It at least has flavors of a crush or unrequited romantic love, which is somewhat complicated by the fact that Luna is at least modeled on Sigma's former lover and probably unaware of this fact. Whatever the details (only some of which we're likely to ever get, and only when Zero Escape 3 comes out in 2016), Luna holds a special affection for Sigma and finds her own happiness in small things, like the kindness of a gift or the green of nature.
* Following her orders is in accordance with the Zeroth Law (prioritize humanity above all) in the long run, but Luna didn't know that and it's deliberately unclear whether Luna's even aware of the zeroth law. My personal belief is that she isn't, and even if she was violating the First Law would still weigh on her.
Setting:
Luna is, unfortunately, no stranger to being subject to others' commands. Being from a timeline with a high death toll (including her own), she's also no stranger to acts of violence - but this more than anything is something she can't stand, because doing nothing to stop violence goes against her most central beliefs and she's already pushed her ability to stand by past its breaking point. Although she'll be given an organic body upon transfer to Panem (as per my question in the FAQs), in the long run that won't really change her core identity and her morals. A setting like The Games where violence is a way of life violates those morals even further, and Luna's put the lives of others before her own before. It's likely that after her experiences with the worst of the Nonary Game she'll look for ways to save people or stop the violence...although given her background and her beliefs, this may be easier said than done.
SAMPLES
First Person Thread: An example of a first person post, at least 200 words minimum. Feel free to use introspection and scene setting if your character is not chatty. Please use one of the two following prompts:
For Tributes: You have just been killed in your first Arena. It was violent, messy, and unexpected. And just as suddenly you wake back up in a very cold, very medical room. After a few moments of silence, a voice comes up over the speakers.
"Please use the device to the right to record your current feeling on your loss. Once you are finished, someone will be along to take you back to the Capitol." On cue, a small recording device starts to chirp at your side.
It is quite clear that you will be staying in the room until you make that recording.
[Luna's silent for a long moment before she picks up the recording device. This is all a lot for her to take in: this world, the Arena, this body, being killed (again) - and now this. The shock is still evident when she speaks into the recorder despite her subdued tone, the words coming out hesitantly with a hint of alarm.]
I...well, it's not a surprise.
[And it's really not. It was the most likely outcome from the start, between her reluctance to harm others and her lack of combat skills. It's not even the first time she's died, just the first in Panem. And if there's another Arena, she's bound to die again. But better her than someone else...that is, if it would make any difference. It probably doesn't.
She sighs, and then she's quiet again. Is that one sentence enough? It sums up her feelings well enough, but it may not be satisfying enough for whoever decides when she can leave. Maybe she ought to elaborate, but the thought that her words might be heard by unknown strangers (because why else would this be recorded?) made her hesitant to talk about her reasons. Instead, she tries for a plea. Her voice is still soft, but this time it's steadier.]
Is this what's going to keep happening? Forcing people to kill each other and be killed, watching as they do it, and asking them to talk about how they felt as they died? It's just...not the right thing to do.
[Some might end that with more of a bang, but instead Luna ends the recording there and waits. Nothing may come of it except displeasing higher-ups, and while she's afraid of the potential consequences - more if others have to suffer for her actions, even if being directly punished scares her too - she has to try and say just a little bit anyway. If they really want her thoughts, then they should be at least expecting that much.]
Prose: 200 word minimum. To mimic the style of the game, please write your third person sample based on the following prompt:
You have been set in a room in front of the Gamemakers to be judged on a score of one to twelve, with one being the lowest and twelve being the highest. The Gamemakers sit safely behind a force field and watch, and you are provided with an array of weapons and targets, though no gun to be seen.
If you are a new Tribute, you have been plucked from home and rushed in here with only a brief explanation of what is going on: You are about to enter an Arena death match that only one person will make it out of, and impressing these people will help you live.
She was supposed to be dead. She had died; Luna had known when Zero Jr. initiated the termination and wipe of everything that made her who she was, and she'd had just enough time to say goodbye. She'd been aware of her processes being killed off over several seconds, eliminating parts of her until her awareness was gone too.
And now here she was. Functional. Her body felt strange now - heavy, unfamiliar. She'd barely had time to start even trying to make sense of that before she was pulled along, given an explanation about the Arena and her situation, led into a room to make a bid for her fate. Maybe this was how the players in the Nonary Game felt when they first came out of the elevators, thrown into a mysterious game and pitted against each other. It would serve her right. So now...now she had to prove herself, apparently.
Luna surveyed the collection of weapons they'd provided, fighting the urge to flinch at the idea of taking one, going out, and--and--no. She hovered a good several inches away from the nearest one, glancing up nervously at the gathering of Gamemakers watching her...
With one familiar face. She knew one of them well: she'd looked into those eyes not long ago, cried in their owner's arms as she died. Sigma was here, and that cast a whole new light on the situation.
Had it been him who brought her here? If anybody could bring her back, it would be Sigma. He was the one who'd created her and the core systems, after all, and he could transfer his consciousness between histories. Perhaps he could have recovered her data from there. It made the most sense, but...why would he? Was this another part of the AB Project? Its successor, perhaps? If that was the case, then that was probably the Doctor behind that force field. Maybe he'd brought her back to serve as a participant again. That was the most sense she could make of this: a new game in a new place (Earth, with its higher gravity?), and she to play another part.
And if that was true, then she ought to play along even though the thought of going out to try and kill a real human being made her feel...pain? It was a sharp feeling somewhere in her chest, one she wasn't used to. She looked at the weapons displays again and felt a sinking disappointment when she couldn't pick out anything defensive, like a shield. Maybe that was too much to ask in this situation. But then, with any other weapon...
Her hand lingered over a medium-length staff: it was a blunt weapon, possibly less dangerous to others in the arms of someone untrained and ill-prepared to use it - but maybe not, for the same reason. After a long moment of deliberation she dropped the hand and returned it to her side, stepping back and addressing the gathering of Gamemakers.
"With all due respect, I don't believe I will be needing a weapon."
Any weapon would be delaying the inevitable. In a fight to death, there was only one way things could end if she wanted to obey the First Law: she couldn't fight, so she was bound to die anyway. And she couldn't break the First Law again, not again after everything that had happened already. Even if this was related to something Sigma was planning, she couldn't bear to do it again. So...that was it.
If the Gamemakers would allow it.
What is your character scored: 3-4. Luna is an intelligent woman and has medical knowledge and training as part of her functions (including the operation of medical equipment, though the technology she's used to won't be around in Panem) and is pretty familiar with computer programming. This could in theory be used to harmful effect, under the right circumstances. However, her personality and beliefs makes her extremely reluctant to cause any harm to people, and she doesn't have any special physical capability of note. Even starting off with an organic body, it's unlikely she'll be much more inclined to commit violence; the Capitol will come up with things to force her hand, of course, but it's not something that comes easily to her. And while she's a very sweet person, her passive and pacifistic nature probably won't go well with the viewers expecting a good fight!
Token: Her blue bird music box pendant, a gift to her from Dr. Klim.